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 | #pragma once
#include <string>
class Component {
public:
	Component();
	bool mActive;
};
class Sprite : public Component {
public:
	Sprite(std::string path);
	std::string mPath;
};
class Rigidbody : public Component {
public:
	Rigidbody(int mass, int gravityScale, int bodyType);
	int mMass;
	int mGravityScale;
	int mBodyType;
};
class Colider : public Component {
public:
	Colider(int size);
	int mSize;
};
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