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#pragma once
#include "Components.h"
#include "ContiguousContainer.h"
class ComponentManager {
public:
static ComponentManager & GetInstance(); //Singleton
ComponentManager(const ComponentManager &) = delete; //Singleton
ComponentManager(ComponentManager &&) = delete; //Singleton
ComponentManager & operator=(const ComponentManager &) = delete; //Singleton
ComponentManager & operator=(ComponentManager &&) = delete; //Singleton
template <typename... Args>
void addSpriteComponent(Args &&... args);
template <typename... Args>
void addRigidbodyComponent(Args &&... args);
template <typename... Args>
void addColiderComponent(Args &&... args);
std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences();
std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences();
std::vector<std::reference_wrapper<Colider>> getAllColiderReferences();
private:
static ComponentManager mInstance; //Singleton
ComponentManager(); //Singleton
ContiguousContainer<Sprite> mSpriteContainer;
ContiguousContainer<Rigidbody> mRigidbodyContainer;
ContiguousContainer<Colider> mColiderContainer;
};
#include "ComponentManager.hpp"
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