blob: b0c5af73832439899360b33d9b215549f5c434c6 (
plain)
1
2
3
4
5
6
7
|
#include "GameObjectMax.h"
#include "ComponentManager.h"
GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
int layer)
: mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
|