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#include "Components.h"
#include <iostream>
Component::Component() : mActive(true) {}
void Sprite::Render() {
std::cout << "Rendering sprite" << std::endl;
}
Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
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