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 | #pragma once
#include <cstdint>
#include <string>
class GameObject {
public:
	GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
	template <typename T, typename... Args>
	T & AddComponent(Args &&... args);
	std::uint32_t mId;
	std::string mName;
	std::string mTag;
	bool mActive;
	int mLayer;
};
#include "GameObjectMax.hpp"
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