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#pragma once
#include <cstdint>
#include <string>
class GameObject {
public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
template <typename T>
void AddComponent(T* component);
std::uint32_t mId;
std::string mName;
std::string mTag;
bool mActive;
int mLayer;
};
#include "GameObjectMax.hpp"
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