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 | #pragma once
#include <memory>
#include <string>
class Component {
public:
	Component();
	bool mActive;
};
class Sprite : public Component {
public:
	Sprite(std::string path);
	std::string mPath;
};
class Rigidbody : public Component {
public:
	Rigidbody(int mass, int gravityScale, int bodyType);
	int mMass;
	int mGravityScale;
	int mBodyType;
};
class Colider : public Component {
public:
	Colider(int size);
	int mSize;
};
class IBehaviour {
public:
	virtual ~IBehaviour() = default;
	virtual void onStart() = 0;
	virtual void onUpdate() = 0;
};
template <typename T>
class BehaviourWrapper : public IBehaviour {
public:
	BehaviourWrapper();
	void onStart() override;
	void onUpdate() override;
private:
	T instance;
};
class BehaviourScript : public Component {
public:
	template <typename T>
	void addScript();
	void onStart();
	void onUpdate();
private:
	std::unique_ptr<IBehaviour> behaviour;
};
#include "Components.hpp"
 |