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#pragma once
#include <string>
class Component {
public:
Component();
bool mActive;
};
class Sprite : public Component {
public:
Sprite(std::string path);
std::string mPath;
};
class Rigidbody : public Component {
public:
Rigidbody(int mass, int gravityScale, int bodyType);
int mMass;
int mGravityScale;
int mBodyType;
};
class Colider : public Component {
public:
Colider(int size);
int mSize;
};
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