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#pragma once
#include <string>
#include <memory>
class Component {
public:
Component();
bool mActive;
};
class Sprite : public Component {
public:
Sprite(std::string path);
std::string mPath;
};
class Rigidbody : public Component {
public:
Rigidbody(int mass, int gravityScale, int bodyType);
int mMass;
int mGravityScale;
int mBodyType;
};
class Colider : public Component {
public:
Colider(int size);
int mSize;
};
class IBehaviour {
public:
virtual ~IBehaviour() = default;
virtual void onStart() = 0;
virtual void onUpdate() = 0;
};
template<typename T>
class BehaviourWrapper : public IBehaviour {
public:
BehaviourWrapper();
void onStart() override;
void onUpdate() override;
private:
T instance;
};
class BehaviourScript : public Component {
public:
template<typename T>
void addScript();
void onStart();
void onUpdate();
private:
std::unique_ptr<IBehaviour> behaviour;
};
#include "Components.hpp"
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