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template <typename T, typename... Args>
void ComponentManager::AddComponent(std::uint32_t id, Args&&... args) {
std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
if (mComponents.find(type) == mComponents.end()) { //Check if this component type is already in the unordered_map<>
mComponents[type] = std::vector<std::vector<std::unique_ptr<Component>>>(); //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
}
if (id >= mComponents[type].size()) { //Resize the vector<> if the id is greater than the current size
mComponents[type].resize(id + 1); //Initialize new slots to nullptr (resize does automatically init to nullptr)
}
mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>(args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
}
template <typename T>
void ComponentManager::DeleteComponentsById(std::uint32_t id) {
std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents[type]; //Get the correct vector<>
if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
componentArray[id].clear(); //Clear the whole vector<> of this specific type and id
}
}
}
template <typename T>
void ComponentManager::DeleteComponents() {
std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
mComponents[type].clear(); //Clear the whole vector<> of this specific type
}
}
template <typename T>
std::vector<std::reference_wrapper<T>> ComponentManager::GetComponentsByID(std::uint32_t id) const {
std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
std::vector<std::reference_wrapper<T>> componentVector; //Create an empty vector<>
if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
const std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents.at(type); //Get the correct vector<>
if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
for (const std::unique_ptr<Component>& componentPtr : componentArray[id]) { //Loop trough the whole vector<>
T* castedComponent = static_cast<T*>(componentPtr.get()); //Cast the unique_ptr to a raw pointer
if (castedComponent) { //Ensure that the cast was successful
componentVector.push_back(*castedComponent); //Add the dereferenced raw pointer to the vector<>
}
}
}
}
return componentVector; //Return the vector<>
}
template <typename T>
std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> ComponentManager::GetComponentsByType() const {
std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> componentVector; //Create an empty vector<>
std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>)
if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
const std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents.at(type); //Get the correct vector<>
for (const std::vector<std::unique_ptr<Component>>& component : componentArray) { //Loop through the whole vector<>
for (const std::unique_ptr<Component>& componentPtr : component) { //Loop trough the whole vector<>
T* castedComponent = static_cast<T*>(componentPtr.get()); //Cast the unique_ptr to a raw pointer
if (castedComponent) { //Ensure that the cast was successful
componentVector.push_back(std::make_pair(std::ref(*castedComponent), id)); //Pair the dereferenced raw pointer and the id and add it to the vector<>
}
}
++id; //Increase the id (the id will also be stored in the returned vector<>)
}
}
return componentVector; //Return the vector<>
}
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