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cmake_minimum_required(VERSION 3.5)
project(ecs-homemade)
# Set the C++ standard (optional, but good practice)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# Use the debug mode (otherwise breakpoints are not compiled)
set(CMAKE_BUILD_TYPE Debug)
add_executable(ecs-homemade
src/main.cpp
src/ComponentManager.cpp
src/Components.cpp
src/GameObjectMax.cpp
)
target_include_directories(ecs-homemade PRIVATE "${CMAKE_SOURCE_DIR}/inc")
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