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#include "window.h"
WindowManager::WindowManager(){
if( !initWindow() )
{
printf( "Failed to initialize!\n" );
}
}
WindowManager::~WindowManager(){
destroyWindow();
}
bool WindowManager::init()
{
}
bool WindowManager::loadMedia()
{
}
void WindowManager::close()
{
}
SDL_Renderer* WindowManager::getRenderer(){
return renderer;
}
void WindowManager::update(){
}
bool WindowManager::initWindow(){
if(SDL_Init(SDL_INIT_EVERYTHING) != 0){
fprintf(stderr,"Error inititalising SDL.\n");
return false;
}
window = SDL_CreateWindow("Gameloop POC",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,SCREEN_WIDTH,SCREEN_HEIGHT,SDL_WINDOW_RESIZABLE);
if(!window){
fprintf(stderr,"Error creating SDL Window. \n");
return false;
}
renderer = SDL_CreateRenderer(window,-1,0);
if(!renderer){
fprintf(stderr,"Error creating SDL renderer. \n");
return false;
}
return true;
}
void WindowManager::destroyWindow(){
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
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