blob: 2333e638225d6a4fd4bf3cc67368c5b0577833d1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
//Using SDL and standard IO
#include <SDL2/SDL.h>
#include <stdio.h>
//#include "window.h"
#include "loopManager.h"
#include "timer.h"
//Screen dimension constants
//Starts up SDL and creates window
int main( int argc, char* args[] )
{
LoopManager gameLoop;
gameLoop.setup();
gameLoop.loop();
return 0;
}
|