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#include "loopManager.h"
LoopManager::LoopManager(){
}
void LoopManager::processInput(){
SDL_Event event;
SDL_PollEvent(&event);
switch(event.type){
case SDL_QUIT:
gameRunning = false;
break;
case SDL_KEYDOWN:
if(event.key.keysym.sym == SDLK_ESCAPE){
gameRunning = false;
}
break;
}
}
void LoopManager::loop(){
while(gameRunning){
//processInput();
//update();
//render();
}
window.destroyWindow();
}
void LoopManager::setup(){
gameRunning = window.initWindow();
}
void LoopManager::render(){
if(gameRunning){
SDL_SetRenderDrawColor(window.getRenderer(),255,0,0,255);
SDL_RenderClear(window.getRenderer());
}
}
void LoopManager::update(){
}
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