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cmake_minimum_required(VERSION 3.5)
project(gameloop)
# Set the C++ standard (optional, but good practice)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# Find the SDL2 package
find_package(SDL2 REQUIRED)
# Add your executable
set(SOURCES
src/loopManager
src/window.cpp
src/main.cpp
src/eventManager.cpp
src/gameObject.cpp
src/timer.cpp
)
add_executable(gameloop ${SOURCES})
# Link the SDL2 library to your project
target_link_libraries(gameloop ${SDL2_LIBRARIES})
# Include SDL2 header files and project headers
target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS})
target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include)
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