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#include "CollisionScript.h"
#include <crepe/api/Animator.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Transform.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
void CollisionScript::init() {
subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
return this->on_collision(ev);
});
}
bool CollisionScript::on_collision(const CollisionEvent & ev) {
RefVector<Animator> animators = this->get_components<Animator>();
RefVector<Sprite> sprites = this->get_components<Sprite>();
Rigidbody & rb = this->get_component<Rigidbody>();
Transform & tr = this->get_component<Transform>();
BehaviorScript & bs_panic = this->get_components<BehaviorScript>().front();
if (ev.info.other.metadata.tag == "zapper") {
for (Animator & anim : animators) {
anim.active = false;
anim.set_anim(3);
}
for (Sprite & sprite : sprites) {
sprite.data.position_offset.x = 15;
}
rb.data.linear_velocity_coefficient = {0.5, 0.5};
tr.rotation = 90;
bs_panic.active = false;
return false;
} else if (ev.info.other.metadata.tag == "laser") {
for (Animator & anim : animators) {
anim.active = false;
anim.set_anim(3);
}
for (Sprite & sprite : sprites) {
sprite.data.position_offset.x = 15;
}
rb.data.linear_velocity_coefficient = {0.5, 0.5};
tr.rotation = 90;
bs_panic.active = false;
return false;
} else if (ev.info.other.metadata.tag == "missile") {
for (Animator & anim : animators) {
anim.active = false;
anim.set_anim(3);
}
for (Sprite & sprite : sprites) {
sprite.data.position_offset.x = 15;
}
rb.data.linear_velocity_coefficient = {0.5, 0.5};
tr.rotation = 90;
bs_panic.active = false;
return false;
}
return false;
}
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