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#include "CollisionScript.h"
#include <crepe/api/Animator.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/ParticleEmitter.h>
using namespace crepe;
using namespace std;
void CollisionScript::init() {
subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
return this->on_collision(ev);
});
}
bool CollisionScript::on_collision(const CollisionEvent & ev) {
RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
RefVector<ParticleEmitter> emitters
= this->get_components_by_name<ParticleEmitter>("player");
if (ev.info.other.metadata.tag == "zapper") {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(4);
anim.data.looping = true;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 0;
}
return true;
} else if (ev.info.other.metadata.tag == "laser") {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(4);
anim.data.looping = true;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 0;
}
play_scr.active = false;
end_scr.active = true;
return true;
} else if (ev.info.other.metadata.tag == "missile") {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(5);
anim.data.looping = true;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 0;
}
play_scr.active = false;
end_scr.active = true;
return true;
}
return false;
}
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