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#include "PrevPlayerScript.h"
#include "../missile/SpawnEvent.h"
#include <crepe/api/AudioSource.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Transform.h>
#include <crepe/manager/SaveManager.h>
using namespace crepe;
bool PrevPlayerScript::key_pressed(const KeyPressEvent & ev) {
switch (ev.key) {
case Keycode::A:
this->get_component<Rigidbody>().data.linear_velocity.x = -move_speed;
this->body->data.flip = {true, false};
this->head->data.flip = {true, false};
break;
case Keycode::D:
this->get_component<Rigidbody>().data.linear_velocity.x = move_speed;
this->body->data.flip = {false, false};
this->head->data.flip = {false, false};
break;
case Keycode::SPACE:
this->get_component<Rigidbody>().data.linear_velocity.y = -move_speed;
break;
case Keycode::D0:
this->body_anim->set_anim(0);
this->head_anim->set_anim(0);
break;
case Keycode::D1:
this->body_anim->set_anim(1);
this->head_anim->set_anim(1);
break;
case Keycode::D2:
this->body_anim->set_anim(2);
this->head_anim->set_anim(2);
break;
case Keycode::D3:
this->body_anim->set_anim(3);
this->head_anim->set_anim(3);
break;
case Keycode::D4:
this->body_anim->set_anim(4);
this->head_anim->set_anim(4);
break;
case Keycode::D5:
this->body_anim->set_anim(5);
this->head_anim->set_anim(5);
break;
case Keycode::D6:
this->body_anim->set_anim(6);
this->head_anim->set_anim(6);
break;
case Keycode::D7:
this->body_anim->set_anim(7);
this->head_anim->set_anim(7);
break;
case Keycode::LEFT:
this->get_component<Transform>().rotation += 10;
break;
case Keycode::RIGHT:
this->get_component<Transform>().rotation -= 10;
break;
case Keycode::UP:
this->head->data.position_offset += 10;
break;
case Keycode::DOWN:
this->head->data.position_offset -= 10;
break;
case Keycode::P:
this->get_component<AudioSource>().play();
break;
case Keycode::Q:
this->get_components_by_name<Camera>("camera").front().get().data.zoom -= 0.01;
break;
case Keycode::E:
this->get_components_by_name<Camera>("camera").front().get().data.zoom += 0.01;
break;
case Keycode::J:
this->get_components_by_name<Transform>("camera").front().get().position.x
-= move_speed;
break;
case Keycode::K:
this->get_components_by_name<Transform>("camera").front().get().position.y
-= move_speed;
break;
case Keycode::L:
this->get_components_by_name<Transform>("camera").front().get().position.x
+= move_speed;
break;
case Keycode::I:
this->get_components_by_name<Transform>("camera").front().get().position.y
+= move_speed;
break;
case Keycode::M:
trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
break;
default:
break;
}
return false;
}
void PrevPlayerScript::init() {
auto animations = this->get_components<Animator>();
body_anim = animations[0];
head_anim = animations[1];
auto sprites = this->get_components<Sprite>();
body = sprites[0];
head = sprites[1];
subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
return this->key_pressed(ev);
});
};
void PrevPlayerScript::fixed_update(crepe::duration_t dt) {
auto & savemgr = this->get_save_manager();
const auto & pos = this->get_component<Transform>().position;
savemgr.set("player_x", pos.x);
savemgr.set("player_y", pos.y);
};
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