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 | #include "NpcScript.h"
#include <crepe/api/Sprite.h>
#include <crepe/api/Transform.h>
#include <crepe/manager/SaveManager.h>
using namespace std;
using namespace crepe;
void NpcScript::fixed_update(duration_t dt) {
	auto & rb = this->get_component<Rigidbody>();
	auto & npc = this->get_component<Sprite>();
	auto & transform = this->get_component<Transform>();
	if (transform.position.x < 200) {
		rb.data.linear_velocity.x *= -1;
	}
	if (transform.position.x > 700) {
		rb.data.linear_velocity.x *= -1;
	}
	if (rb.data.linear_velocity.x < 0) {
		npc.data.flip = {true, false};
	} else {
		npc.data.flip = {false, false};
	}
}
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