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#pragma once
#include <vector>
#include <crepe/api/Scene.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Event.h>
#include <crepe/util/OptionalRef.h>
#include "ZapperObject.h"
class CreateZapperEvent : public crepe::Event {};
class ZapperPoolSubScene {
public:
ZapperPoolSubScene(crepe::Scene & scene);
private:
crepe::GameObject controller;
std::vector<ZapperObject> zappers;
private:
static constexpr size_t POOL_SIZE = 4;
public:
crepe::OptionalRef<ZapperObject> get_next_zapper();
};
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