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#pragma once
#include <crepe/api/Animator.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
class ZapperObject : public crepe::GameObject {
public:
ZapperObject(crepe::GameObject &&);
public:
bool active = true;
struct {
crepe::Sprite & orb_start;
crepe::Sprite & orb_end;
crepe::Sprite & glow_start;
crepe::Sprite & glow_end;
crepe::Sprite & beam;
} sprite;
struct {
crepe::Animator & orb_start;
crepe::Animator & orb_end;
crepe::Animator & glow_start;
crepe::Animator & glow_end;
} animator;
crepe::Rigidbody & body;
crepe::BoxCollider & collider;
private:
static constexpr float SCALE = 0.8;
public:
void place(const crepe::vec2 & position, float rotation, float length);
void set_active(bool active);
};
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