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#include "PlayerScript.h"
#include "../Config.h"
#include <crepe/api/Animator.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
void PlayerScript::init() {
subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
return this->on_collision(ev);
});
}
bool PlayerScript::on_collision(const CollisionEvent & ev) {
BehaviorScript & play_scr = this->get_components_by_name<BehaviorScript>("player").front();
BehaviorScript & end_scr = this->get_components_by_name<BehaviorScript>("player").back();
RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
RefVector<ParticleEmitter> emitters
= this->get_components_by_name<ParticleEmitter>("player");
if (ev.info.other.metadata.tag == "zapper") {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(4);
anim.data.looping = true;
prev_anim = 0;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 0;
}
play_scr.active = false;
end_scr.active = true;
return true;
} else if (ev.info.other.metadata.tag == "laser") {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(4);
anim.data.looping = true;
prev_anim = 0;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 0;
}
play_scr.active = false;
end_scr.active = true;
return true;
} else if (ev.info.other.metadata.tag == "missile") {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(5);
anim.data.looping = true;
prev_anim = 0;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 0;
}
play_scr.active = false;
end_scr.active = true;
return true;
}
return false;
}
void PlayerScript::fixed_update(crepe::duration_t dt) {
RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
RefVector<ParticleEmitter> emitters
= this->get_components_by_name<ParticleEmitter>("player");
Transform & transform = this->get_components_by_name<Transform>("player").front();
for (ParticleEmitter & emitter : emitters) {
emitter.data.boundary.offset = vec2(0, -transform.position.y);
}
Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
if (this->get_key_state(Keycode::SPACE)) {
rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 3));
if (prev_anim != 1) {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(1);
anim.data.looping = true;
prev_anim = 1;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 30;
}
}
} else if (transform.position.y == 195) {
if (prev_anim != 0) {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(0);
anim.data.looping = true;
prev_anim = 0;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 0;
}
}
} else {
if (prev_anim != 2) {
for (Animator & anim : animators) {
anim.set_anim(2);
anim.data.looping = false;
prev_anim = 2;
}
for (ParticleEmitter & emitter : emitters) {
emitter.data.emission_rate = 0;
}
}
}
}
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