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#include "TransitionStartSubScript.h"
#include "../MenusConfig.h"
using namespace crepe;
using namespace std;
void TransitionStartSubScript::fixed_update(crepe::duration_t dt) {
if (this->get_key_state(Keycode::ENTER) && this->transition == false)
this->transition = true;
}
const char * TransitionStartSubScript::get_scene_name() const {
// Provide the next scene defined in MainMenuConfig
return START_SCENE;
}
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