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#include "TransitionStartScript.h"
#include "../MenusConfig.h"
using namespace crepe;
using namespace std;
void TransitionStartScript::fixed_update(crepe::duration_t dt){
if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
}
const char* TransitionStartScript::get_scene_name() const {
// Provide the next scene defined in MainMenuConfig
return START_SCENE;
}
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