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#include "CreditsSubScript.h"
#include "../../Events.h"
#include "../ButtonReplaySubScript.h"
#include "../IFloatingWindowScript.h"
#include <string>
#include <crepe/api/Button.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Text.h>
#include <crepe/types.h>
using namespace crepe;
CreditsSubScript::CreditsSubScript(const std::string & tag) { this->tag = tag; }
void CreditsSubScript::init() {
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
return this->on_button_press(e);
});
this->subscribe<ShowCreditsEvent>([this](const ShowCreditsEvent & e) {
this->enable_all();
return false;
});
this->disable_all();
}
bool CreditsSubScript::disable_all() {
IFloatingWindowScript::disable_all_sprites();
RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
for (Button & button : buttons) {
button.active = false;
}
RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
for (Text & text : texts) {
text.active = false;
}
return false;
}
bool CreditsSubScript::enable_all() {
IFloatingWindowScript::enable_all_sprites();
RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
for (Button & button : buttons) {
button.active = true;
}
RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
for (Text & text : texts) {
text.active = true;
}
return false;
}
bool CreditsSubScript::on_button_press(const ButtonPressEvent & e) {
return this->disable_all();
}
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