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#pragma once
#include "../IFloatingWindowScript.h"
#include <crepe/api/Event.h>
#include <crepe/api/Script.h>
struct ShowScoreEvent : public crepe::Event {};
class EndGameSubScript : public IFloatingWindowScript {
public:
EndGameSubScript(const std::string & tag);
void init() override;
bool disable_all();
bool enable_all();
bool reset_timescale();
bool showscore();
};
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