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#include "EndGameSubScript.h"
#include "../../Config.h"
#include "../../Events.h"
#include "../ButtonReplaySubScript.h"
#include "../IFloatingWindowScript.h"
#include "ValueBroker.h"
#include "manager/SaveManager.h"
#include <string>
#include <crepe/api/Button.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Text.h>
#include <crepe/types.h>
using namespace crepe;
EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; }
void EndGameSubScript::init() {
this->disable_all();
this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); });
this->subscribe<EndGameEvent>([this](const EndGameEvent e) {
return this->reset_timescale();
});
this->subscribe<ShowScoreEvent>([this](const ShowScoreEvent e) {
return this->showscore();
});
}
bool EndGameSubScript::disable_all() {
IFloatingWindowScript::disable_all_sprites();
RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
for (Button & button : buttons) {
button.active = false;
}
RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
for (Text & text : texts) {
text.active = false;
}
return false;
}
bool EndGameSubScript::enable_all() {
IFloatingWindowScript::enable_all_sprites();
RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
for (Button & button : buttons) {
button.active = true;
}
RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
for (Text & text : texts) {
text.active = true;
}
return false;
}
bool EndGameSubScript::reset_timescale() {
this->get_loop_timer().set_time_scale(1);
return false;
}
bool EndGameSubScript::showscore() {
// Gather text
Text & coins_text = this->get_components_by_name<Text>("gold_endgame").front().get();
Text & distance_text
= this->get_components_by_name<Text>("distance_endgame").front().get();
Text & highscore_text
= this->get_components_by_name<Text>("highscore_endgame").front().get();
highscore_text.active = false;
// Gather saved data
SaveManager & savemgr = this->get_save_manager();
ValueBroker<std::string> coins = savemgr.get<std::string>(TOTAL_COINS_RUN, "0");
ValueBroker<std::string> distance = savemgr.get<std::string>(DISTANCE_RUN, "0");
int distance_run = savemgr.get<int>(DISTANCE_RUN, 0).get();
int distance_game = savemgr.get<int>(DISTANCE_GAME, 0).get();
// Show highscore
if (distance_run > distance_game) highscore_text.active = true;
const float CHAR_SIZE_DIS = 20;
// Show distance
std::string distance_string = "DISTANCE:" + distance.get();
distance_text.text = distance_string;
crepe::vec2 size_distance
= {CHAR_SIZE_DIS * distance_string.size(),
(CHAR_SIZE_DIS * distance_string.size() / distance_string.size()) * 2};
distance_text.dimensions = size_distance;
const float CHAR_SIZE_COIN = 16;
// Show coins
std::string coins_string = "Coins:" + coins.get();
coins_text.text = coins_string;
crepe::vec2 size_coins
= {CHAR_SIZE_COIN * coins_string.size(),
(CHAR_SIZE_COIN * coins_string.size() / coins_string.size()) * 2};
coins_text.dimensions = size_coins;
return false;
}
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