1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
#include "EndGameSubScene.h"
#include "EndGameSubScript.h"
#include "../../Config.h"
#include "../ButtonSubScene.h"
#include "../FloatingWindowSubScene.h"
#include <string>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Text.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
void EndGameSubScene::create(Scene & scn) {
const std::string TAG = "end_game_tag";
GameObject script = scn.new_object("script");
script.add_component<BehaviorScript>().set_script<EndGameSubScript>(TAG);
// Window
FloatingWindowSubScene window;
window.create(
scn,
FloatingWindowSubScene::Data {
.group_tag = TAG,
.width = 500,
.offset = {0, -50},
.width_middle_offset = -2,
}
);
// Titel
const string TITEL_STRING = "GAME OVER";
GameObject titel = scn.new_object("titel", TAG);
crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2};
titel.add_component<Text>(
size, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
vec2 {0, -207} + FONTOFFSET, TITEL_STRING
);
// Buttons
vec2 button_position = {190, 190};
ButtonSubScene button;
button.create(
scn,
ButtonSubScene::Data {
.text = "NEXT",
.text_width = 100,
.position = button_position,
.script_type = ButtonSubScene::ScriptSelect::NEXT,
.button_type = ButtonSubScene::ButtonSelect::NEXT,
.scale = 0.6,
.worldspace = false,
.tag = TAG,
.sorting_layer_offset = 20,
}
);
button.create(
scn,
ButtonSubScene::Data {
.text = "REPLAY",
.text_width = 150,
.position = {-button_position.x, button_position.y},
.script_type = ButtonSubScene::ScriptSelect::REPLAY,
.button_type = ButtonSubScene::ButtonSelect::BACK,
.scale = 0.6,
.worldspace = false,
.tag = TAG,
.sorting_layer_offset = 20,
}
);
}
|