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#include "EndGameSubScene.h"
#include "EndGameSubScript.h"
#include "../../Config.h"
#include "../ButtonSubScene.h"
#include "../FloatingWindowSubScene.h"
#include <string>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Text.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
void EndGameSubScene::create(Scene & scn) {
const std::string TAG = "end_game_tag";
GameObject script = scn.new_object("script");
script.add_component<BehaviorScript>().set_script<EndGameSubScript>(TAG);
// Window
FloatingWindowSubScene window;
window.create(
scn,
FloatingWindowSubScene::Data {
.group_tag = TAG,
.width = 500,
.offset = {0, -50},
.width_middle_offset = -2,
}
);
// Titel
const string TITEL_STRING = "GAME OVER";
GameObject titel = scn.new_object("titel", TAG);
crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2};
titel.add_component<Text>(
size, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
vec2 {0, -207} + FONTOFFSET, TITEL_STRING
);
const float Y_SPACING = 50;
const float Y_OFFSET = -100;
// Gold gathered
const string GOLD_STRING = "gold:0";
GameObject gold = scn.new_object("gold_endgame", TAG);
crepe::vec2 size_gold = {200, (200.0f / GOLD_STRING.size()) * 2};
gold.add_component<Text>(
size_gold, FONT,
Text::Data {
.world_space = false,
.text_color = Color::GOLD,
},
vec2 {0, Y_OFFSET} + FONTOFFSET, GOLD_STRING
);
// Distance
const string DISTANCE_STRING = "0M";
GameObject distance = scn.new_object("distance_endgame", TAG);
crepe::vec2 size_distance = {200, (200.0f / DISTANCE_STRING.size()) * 2};
distance.add_component<Text>(
size_distance, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
vec2 {0, Y_SPACING+Y_OFFSET} + FONTOFFSET, DISTANCE_STRING
);
// Highscore
const string HIGHSCORE_STRING = "NEW HIGHSCORE";
GameObject highscore = scn.new_object("highscore_endgame", "highscore_tag_end");
crepe::vec2 size_highscore = {200, (200.0f / HIGHSCORE_STRING.size()) * 2};
highscore.add_component<Text>(
size_highscore, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
vec2 {0, Y_SPACING*2+Y_OFFSET} + FONTOFFSET, HIGHSCORE_STRING
).active = false;
// Buttons
vec2 button_position = {190, 190};
ButtonSubScene button;
button.create(
scn,
ButtonSubScene::Data {
.text = "NEXT",
.text_width = 100,
.position = button_position,
.script_type = ButtonSubScene::ScriptSelect::NEXT,
.button_type = ButtonSubScene::ButtonSelect::NEXT,
.scale = 0.6,
.worldspace = false,
.tag = TAG,
.sorting_layer_offset = 20,
}
);
button.create(
scn,
ButtonSubScene::Data {
.text = "REPLAY",
.text_width = 150,
.position = {-button_position.x, button_position.y},
.script_type = ButtonSubScene::ScriptSelect::REPLAY,
.button_type = ButtonSubScene::ButtonSelect::BACK,
.scale = 0.6,
.worldspace = false,
.tag = TAG,
.sorting_layer_offset = 20,
}
);
}
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