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#include "IFloatingWindowScript.h"
#include <crepe/api/Sprite.h>
#include <crepe/types.h>
using namespace crepe;
void IFloatingWindowScript::init() { this->disable_all_sprites(); }
void IFloatingWindowScript::disable_all_sprites() {
RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
for (Sprite & sprite : sprites) {
sprite.active = false;
}
}
void IFloatingWindowScript::enable_all_sprites() {
RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
for (Sprite & sprite : sprites) {
sprite.active = true;
}
}
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