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#include "IButtonScript.h"
#include "system/InputSystem.h"
#include <crepe/api/Sprite.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
void IButtonScript::init() {
this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent & e) {
return this->on_button_exit(e);
});
this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent & e) {
return this->on_button_enter(e);
});
}
bool IButtonScript::on_button_exit(const ButtonExitEvent & e) {
RefVector<Sprite> sprites = this->get_components<Sprite>();
for (Sprite & sprite : sprites) {
sprite.data.color = Color {255, 255, 255, 255};
}
return false;
}
bool IButtonScript::on_button_enter(const ButtonEnterEvent & e) {
RefVector<Sprite> sprites = this->get_components<Sprite>();
for (Sprite & sprite : sprites) {
sprite.data.color = Color {200, 200, 200, 255};
}
return false;
}
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