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#pragma once
#include <crepe/api/GameObject.h>
#include <string>
namespace crepe {
class Scene;
}
class ButtonSubScene {
public:
//script enum
enum class ScriptSelect {
PREVIEW,
SHOP,
MAINMENU,
NEXT,
REPLAY,
CREDITS_SHOW,
CREDITS_BACK,
NONE,
};
//icon enum
enum class IconSelect {
SHOP,
COINS,
NONE,
};
//icon enum
enum class ButtonSelect {
BACK,
NEXT,
LARGE,
};
//data struct
struct Data {
const std::string & text = "NODATA";
const crepe::vec2 & text_offset = {0, 0};
const float text_width = 200;
const crepe::vec2 & icon_offset = {0, 0};
const IconSelect icon_type = IconSelect::NONE;
const crepe::vec2 & position = {0, 0};
const ScriptSelect script_type = ScriptSelect::NONE;
const ButtonSelect button_type = ButtonSelect::LARGE;
const float scale = 1;
const bool worldspace = true;
const bool color_side = true;
const std::string & tag = "";
const int sorting_layer_offset = 0;
};
public:
void create(crepe::Scene & scn, const Data & data);
private:
void large_btn_overlay(crepe::GameObject & button_object, const Data & data);
void back_btn_overlay(crepe::GameObject & button_object, const Data & data);
void next_btn_overlay(crepe::GameObject & button_object, const Data & data);
void btn_color_side(
crepe::GameObject & button_object, const crepe::vec2 & offset, const Data & data
);
void btn_text(crepe::GameObject & button_object, const Data & data);
void set_script(crepe::GameObject & button_object, const Data & data);
void set_icon(crepe::GameObject & button_object, const Data & data);
void set_button_overlay(crepe::GameObject & button_object, const Data & data);
private:
static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113, 0};
};
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