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#include "ButtonSetMainMenuScript.h"
#include "MenusConfig.h"
#include "iostream"
using namespace crepe;
using namespace std;
void ButtonSetMainMenuScript::init(){
cout << "script init" << endl;
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
}
bool ButtonSetMainMenuScript::on_button_press(const ButtonPressEvent& e){
this->set_next_scene(MAINMENU_SCENE);
cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
return false;
}
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