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#pragma once
#include "IButtonScript.h"
#include <crepe/api/Script.h>
class ButtonReplaySubScript : public IButtonScript {
public:
void init() override;
bool on_button_press(const crepe::ButtonPressEvent & e);
private:
crepe::recording_t recording = 0;
bool set_recording();
protected:
bool transition = false;
};
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