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#include "ButtonReplaySubScript.h"
#include "MenusConfig.h"
#include "../Events.h"
#include <crepe/api/AudioSource.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
void ButtonReplaySubScript::init() {
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
return this->on_button_press(e);
});
this->subscribe<EndGameEvent>([this](const EndGameEvent & e) {
return this->set_recording();
});
replay.record_start();
}
bool ButtonReplaySubScript::on_button_press(const ButtonPressEvent & e) {
replay.play(this->recording);
return false;
}
bool ButtonReplaySubScript::set_recording() {
this->recording = replay.record_end();
return false;
}
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