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#pragma once
#include "types.h"
#include <crepe/api/GameObject.h>
namespace crepe {
class Scene;
}
class BannerSubScene {
public:
struct Data{
const std::string & banner_title = "NODATA";
const float banner_title_width = 100;
const crepe::vec2 & banner_title_offset = {0,0};
};
public:
void create(crepe::Scene & scn,const Data & data);
};
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