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#include "BannerSubScene.h"
#include "MenusConfig.h"
#include "../Config.h"
#include <crepe/api/Sprite.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Text.h>
using namespace crepe;
using namespace std;
void BannerSubScene::create(Scene & scn,const Data & data){
GameObject menu_banner = scn.new_object("menu_banner","", {0,-414});
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/top_middle_setting.png"),
Sprite::Data{
.sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
.size = {1100,88},
});
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_middle_setting.png"),
Sprite::Data{
.sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
.size = {1100,66},
.position_offset {0,77},
});
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/banner_bottom.png"),
Sprite::Data{
.sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
.size = {1100,7},
.position_offset {0,113},
});
crepe::vec2 size = {data.banner_title_width,(data.banner_title_width/data.banner_title.size())*2};
menu_banner.add_component<Text>( size, FONT, Text::Data{
.world_space = true,
.text_color = Color::WHITE,
}, data.banner_title_offset + FONTOFFSET, data.banner_title);
}
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