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#include "BannerSubScene.h"
#include "MenusConfig.h"
#include "../Config.h"
#include <crepe/api/Scene.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Text.h>
using namespace crepe;
using namespace std;
void BannerSubScene::create(Scene & scn, const Data & data) {
GameObject menu_banner = scn.new_object("menu_banner", "", {0, -414});
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/top_middle_setting.png"),
Sprite::Data {
.sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
.size = {1100, 88},
}
);
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_middle_setting.png"),
Sprite::Data {
.sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
.size = {1100, 66},
.position_offset {0, 77},
}
);
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/banner_bottom.png"),
Sprite::Data {
.sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
.size = {1100, 7},
.position_offset {0, 113},
}
);
crepe::vec2 size
= {data.banner_title_width, (data.banner_title_width / data.banner_title.size()) * 2};
menu_banner.add_component<Text>(
size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::WHITE,
},
data.banner_title_offset + FONTOFFSET, data.banner_title
);
}
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