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#include "ShopMenuScene.h"
#include "api/Camera.h"
#include "MainMenuConfig.h"
#include "api/Sprite.h"
using namespace crepe;
using namespace std;
void ShopMenuScene::load_scene(){
GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
Camera::Data{
.bg_color = Color::RED,
});
GameObject menu_background = this->new_object("menu_background");
menu_background.add_component<Sprite>(
Asset("asset/ui/background.png"),
Sprite::Data{
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
.size = {1100,860},
.position_offset {0},
});
GameObject menu_banner = this->new_object("menu_banner","", {0,-414});
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/top_middle_setting.png"),
Sprite::Data{
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
.size = {1100,88},
});
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_middle_setting.png"),
Sprite::Data{
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
.size = {1100,66},
.position_offset {0,77},
});
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/banner_bottom.png"),
Sprite::Data{
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
.size = {1100,7},
.position_offset {0,113},
});
}
string ShopMenuScene::get_name() const { return "shopmenu"; }
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