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path: root/game/mainmenu/MainMenuScene.cpp
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#include "MainMenuScene.h"
#include "ButtonSubScene.h"
#include "TransitionStartScript.h"
#include "api/BehaviorScript.h"
#include "api/Camera.h"
#include "../StartSubScene.h"
#include "MainMenuConfig.h"
#include "api/GameObject.h"
#include "api/Sprite.h"

using namespace crepe;
using namespace std;

void MainMenuScene::load_scene(){
	GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
	camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
	Camera::Data{
		.bg_color = Color::RED,
	});

	GameObject menu = this->new_object("menu_background","",MainMenuConfig::MENU_OFFSET + MainMenuConfig::MENU_OFFSET_BACKGROUND);
	menu.add_component<Sprite>(
		Asset("asset/ui/background.png"),
		Sprite::Data{
		.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
		.size = {300,860},
		});
	menu.add_component<BehaviorScript>().set_script<TransitionStartScript>();

	ButtonSubScene button;
	vec2 pos = MainMenuConfig::MENU_OFFSET;
	
	//Preview btn
	button.create(*this,ButtonSubScene::Data{
		.text = "PREVIEW",
		.text_width = 200,
		.position = pos,
		.script_type = ButtonSubScene::ScriptSelect::PREVIEW,
	});

	pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y;
	button.create(*this,ButtonSubScene::Data{
		.text = "SHOP",
		.text_offset = {-20,0},
		.text_width = 115,
		.icon_offset = {60,0},
		.icon_type = ButtonSubScene::IconSelect::SHOP,
		.position = pos,
		.script_type = ButtonSubScene::ScriptSelect::SHOP,
	});
	

	//Start of map
	StartSubScene start;
	start.create(*this, MainMenuConfig::STARTMAP_OFFSET);
}

string MainMenuScene::get_name() const { return "mainmenu"; }