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#include "ITransitionScript.h"
#include "api/Rigidbody.h"
#include "api/Transform.h"
#include "iostream"
#include <crepe/api/Camera.h>
#include "MainMenuConfig.h"
using namespace crepe;
using namespace std;
void ITransitionScript::frame_update(crepe::duration_t delta_time){
if(this->transition)
{
// cout << "transition:" << velocity << std::endl;
Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front();
if(velocity < MainMenuConfig::VELOCITY_MAX && cam.position.x < MainMenuConfig::SLOW_DOWN) velocity += MainMenuConfig::VELOCITY_STEP * delta_time.count();
else if(velocity > 20) velocity -= MainMenuConfig::VELOCITY_STEP * delta_time.count();
if(cam.position.x < MainMenuConfig::END) cam.position.x += (velocity * delta_time.count());
if(cam.position.x >= MainMenuConfig::END)
{
this->set_next_scene(this->get_scene_name());
}
}
}
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