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#include "IButtonScript.h"
#include "api/Sprite.h"
#include "iostream"
#include "system/InputSystem.h"
#include "types.h"
using namespace crepe;
using namespace std;
void IButtonScript::init(){
cout << "script init" << endl;
this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
}
bool IButtonScript::on_button_exit(const ButtonExitEvent& e){
RefVector<Sprite> sprites = this->get_components<Sprite>();
for(Sprite & sprite : sprites)
{
sprite.data.color = Color{255,255,255,255};
}
cout << "button triggered:" << e.metadata.game_object_id << std::endl;
return false;
}
bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){
RefVector<Sprite> sprites = this->get_components<Sprite>();
for(Sprite & sprite : sprites)
{
sprite.data.color = Color{200,200,200,255};
}
cout << "button Enter:" << e.metadata.game_object_id << std::endl;
return false;
}
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