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#include "ButtonTransitionPreviewScript.h"
#include "MainMenuConfig.h"
#include "iostream"
using namespace crepe;
using namespace std;
void ButtonTransitionPreviewScript::init(){
cout << "script init" << endl;
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
}
bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){
if(!this->transition) this->transition = true;
cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
return false;
}
const char* ButtonTransitionPreviewScript::get_scene_name() const {
// Provide the next scene defined in MainMenuConfig
return MainMenuConfig::PREVIEW_SCENE;
}
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