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#pragma once
#include <crepe/api/Event.h>
#include <crepe/api/Script.h>
#include <crepe/manager/SaveManager.h>
struct GetCoinEvent : public crepe::Event {
int amount_of_coins;
};
class HudScript : public crepe::Script {
public:
void init() override;
void frame_update(crepe::duration_t dt) override;
bool get_coin(const GetCoinEvent e);
bool toggle_fps(crepe::KeyPressEvent ev);
bool save();
private:
crepe::SaveManager * savemgr;
bool show_fps = false;
int coin_amount = 0;
std::string coin_amount_st = "";
std::string distance_st = "";
};
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