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path: root/game/hud/HudConfig.h
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#pragma once
#include <crepe/types.h>

static constexpr crepe::vec2 TOP_LEFT = {-530, -230};
static constexpr const char * HUD_DISTANCE = "hud_distance";
static constexpr const char * HUD_BEST = "hud_best";
static constexpr const char * HUD_COINS = "hud_coins";
static constexpr const char * HUD_FPS = "hud_fps";

// Distance
static constexpr const char * DISTANCE_PLACEHOLDER = "0000m";
static constexpr const char * DISTANCE_UNIT = "m";
static constexpr int DISTANCE_LENGTH = 5;
static constexpr float DISTANCE_CHAR_WIDTH = 12;
static constexpr float STEP_SIZE_DISTANCE = 100;

// BEST
static constexpr const char * BEST = "BEST:";
static constexpr int BEST_LENGTH = 5;
static constexpr float BEST_CHAR_WIDTH = 10;
static constexpr crepe::vec2 BEST_OFFSET = {0, 25};

// COINS
static constexpr const char * COINS = "0000";
static constexpr int COINS_LENGTH = 4;
static constexpr float COINS_CHAR_WIDTH = 10;
static constexpr crepe::vec2 COINS_OFFSET = {0, 50};

// FPS
static constexpr const char * FPS = "00";
static constexpr int FPS_LENGTH = 2;
static constexpr float FPS_CHAR_WIDTH = 10;
static constexpr crepe::vec2 FPS_OFFSET = {1030, 0};