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path: root/game/enemy/EnemyBulletScript.h
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#pragma once
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Script.h>

class EnemyBulletScript : public crepe::Script{
	public:
		void init() override;
		void fixed_update(crepe::duration_t dt) override;
		bool on_collide(const crepe::CollisionEvent& e);
		void despawn_bullet();
};