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#pragma once
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Event.h>
#include <crepe/api/Script.h>
#include <random>
struct BattleWonEvent : public crepe::Event {};
struct BattleStartEvent : public crepe::Event {
public:
int num_enemies = 0;
};
class BattleScript : public crepe::Script {
public:
BattleScript();
void init() override;
void fixed_update(crepe::duration_t dt) override;
private:
bool battle_active = false;
std::random_device rd;
std::default_random_engine engine;
bool create_battle(const BattleStartEvent & e);
};
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