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#pragma once
#include "types.h"
#include <string>
#include "api/CircleCollider.h"
#include "api/Script.h"
#include "api/Sprite.h"
#include "api/Transform.h"
#include <random>
class CoinSystemScript : public crepe::Script {
private:
struct CoinData{
crepe::vec2 start_location = {0,0};
std::string name = "";
bool active = false;
CoinData(crepe::vec2 start_location) : start_location(start_location),name(""), active(false) {}
};
public:
CoinSystemScript() {};
void init() override;
void frame_update(crepe::duration_t dt) override;
private:
void add_location(const crepe::vec2& location);
void despawn_coins();
void spawn_coins();
void generate_locations();
float preset_1(const crepe::vec2 & begin_position);
float preset_2(const crepe::vec2 & begin_position);
float preset_3(const crepe::vec2 & begin_position);
float preset_4(const crepe::vec2 & begin_position);
float preset_5(const crepe::vec2 & begin_position);
private:
std::vector<std::function<float(const crepe::vec2&)>> functions = {
[this](const crepe::vec2& pos) { return preset_1(pos); },
[this](const crepe::vec2& pos) { return preset_2(pos); },
[this](const crepe::vec2& pos) { return preset_3(pos); },
[this](const crepe::vec2& pos) { return preset_4(pos); },
[this](const crepe::vec2& pos) { return preset_5(pos); }
};
std::vector<int> weights = {20, 20,20,20, 20};
std::random_device rd;
std::default_random_engine engine;
float system_position = 1200;
static constexpr float SYSTEM_POSITION_OFFSET = 200;
private:
static constexpr float SPAWN_SPACING_MIN = 400;
static constexpr float SPAWN_SPACING_MAX = 1000;
static constexpr float SPAWN_DISTANCE = 600;
static constexpr float DESPAWN_DISTANCE = 600;
static constexpr float SPAWN_AREA = 50;
static std::vector<CoinData> coin_locations;
private:
// preset one settings
// ***** *****
//
//
//
// ***** *****
static constexpr float ROW_OFFSET_1 = 100;
static constexpr float COLUM_OFFSET_1 = 25;
static constexpr int COLUM_AMOUNT_1 = 5;
private:
// preset two settings
//
// ********
// **********
// ********
//
static constexpr float ROW_OFFSET_2 = 25;
static constexpr float COLUM_OFFSET_2 = 25;
static constexpr int COLUM_AMOUNT_2 = 10;
// preset three settings
// ***
//
// ***
//
// ***
static constexpr float ROW_OFFSET_3 = 100;
static constexpr float COLUM_OFFSET_3 = 25;
static constexpr int COLUM_AMOUNT_3 = 3;
// preset four settings
// ***
//
// ***
//
// ***
static constexpr float ROW_OFFSET_4 = 100;
static constexpr float COLUM_OFFSET_4 = 25;
static constexpr int COLUM_AMOUNT_4 = 3;
// preset five settings
//
// ***
//
static constexpr float ROW_OFFSET_5 = 25;
static constexpr float COLUM_OFFSET_5 = 25;
static constexpr int COLUM_AMOUNT_5 = 3;
};
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