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#include "CoinSubScene.h"
#include "api/Animator.h"
#include "api/CircleCollider.h"
#include "api/Rigidbody.h"
#include "api/Scene.h"
#include "api/AudioSource.h"
#include <concepts>
#include <iostream>
using namespace crepe;
using namespace std;
int CoinSubScene::create(Scene & scn){
vec2 size = {20, 20};
static int coin_counter = 0;
string unique_name = "coin_" + to_string(coin_counter++);
cout << "new coin: "<< unique_name << endl;
GameObject coin = scn.new_object(unique_name.c_str(),"coin",vec2{650,0},0,1);
coin.add_component<Rigidbody>(Rigidbody::Data{
.body_type = Rigidbody::BodyType::KINEMATIC
});
coin.add_component<CircleCollider>(size.x / 2).active = false;
crepe::OptionalRef<crepe::Sprite> coin_sprite = coin.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{
.sorting_in_layer = 100,
.order_in_layer = 100,
.size = size,
});
coin_sprite->active = false;
coin.add_component<Animator>(coin_sprite, ivec2{32, 32}, uvec2{8, 1},
Animator::Data{
.fps = 15,
.looping = true,
});
coin.add_component<AudioSource>(Asset{"asset/sfx/coin_pickup_1.ogg"});
return coin_counter;
}
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