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#include "CoinSubScene.h"
#include "../Config.h"
#include <crepe/api/Animator.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/CircleCollider.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Scene.h>
using namespace crepe;
using namespace std;
int CoinSubScene::create(Scene & scn, int coin_counter) {
vec2 size = {20, 20};
string unique_name = "coin_" + to_string(coin_counter++);
GameObject coin = scn.new_object(unique_name.c_str(), "coin", vec2 {650, 0}, 0, 1);
coin.add_component<Rigidbody>(Rigidbody::Data {
.body_type = Rigidbody::BodyType::KINEMATIC,
.kinematic_collision = false,
.collision_layers = {COLL_LAY_PLAYER},
});
coin.add_component<CircleCollider>((size.x / 2) - 3).active = false;
crepe::OptionalRef<crepe::Sprite> coin_sprite = coin.add_component<Sprite>(
Asset {"asset/coin/coin1_TVOS.png"},
Sprite::Data {
.sorting_in_layer = SORT_IN_LAY_COINS,
.order_in_layer = 0,
.size = size,
}
);
coin_sprite->active = false;
coin.add_component<Animator>(
coin_sprite, ivec2 {32, 32}, uvec2 {8, 1},
Animator::Data {
.fps = 15,
.looping = true,
}
);
coin.add_component<AudioSource>(Asset {"asset/sfx/coin_pickup_1.ogg"}).volume = 3;
Sprite & pick_up = coin.add_component<Sprite>(
Asset {"asset/coin/coinCollect1_TVOS.png"},
Sprite::Data {
.sorting_in_layer = SORT_IN_LAY_COINS,
.order_in_layer = 1,
.size = size * 2,
}
);
pick_up.active = false;
coin.add_component<Animator>(
pick_up, ivec2 {64, 64}, uvec2 {5, 1},
Animator::Data {
.fps = 5,
.looping = false,
}
)
.active
= false;
return coin_counter;
}
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